the 3 camera angles with metal sonic, shadow, and normal sonic in the marble garden fight scene don't really work considering the action is balanced exclusively around sonic always having something to do. since metal and shadow switch constantly, the moments in which they're not doing anything (i.e. when shadow dissapears and when metal just runs awkwardly) contrast really badly with the music.
maybe instead of having camera angles for literally everyone it would've been a better idea to have a sonic cam and a tails cam, since knux spends the entire scene standing around.
the second scene has a similar problem, albeit to a lesser extent. sonic's cam is the best since he seems to always be doing something, meanwhile the others are slower. sure, you don't get to see all the action through sonic-cam but it's still by far the best perspective to look at.
the whole camera idea was more of a "you can do this, but should you?" thing, atleast that's how i feel about it. the fights would've benefitted a lot more from just having one camera angle where you can control exactly how the pacing of the fight goes instead of having to balance 5 different angles for 5 different characters.
still, this is some great stuff. the marble garden fight is honestly better than some of the scenes in reversal 3, benefitting a lot from only needing to worry about 3 characters; the action itself feels really focused. it's really good shit.
overall, i just really wish this could've been a finished product. sonic reversal will always be in my heart, even if we'll never really know what you were going for with this story