It is very difficult to reach the crystals
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THIS GAME SUPPORTS GAMEPADS! I prefer to play with an xbox one controller, but it's not required!
Current Build: v1.0
If you had appendages, you'd probably be hopping and skipping and climbing around collecting the 5 gems!
CONTROLS
The objective is to collect the 5 purple gems. There are also coins to collect as well. Once you're done playing, jump through the score submission pipe to submit your score to the leaderboard!
This is a game I've had sitting on my computer for a while. It's mostly a proof of concept, I plan on making more polished sequels in 2021+!
Changelog
December 28th 2020 v1.0 - Initial Release!
It is very difficult to reach the crystals
That's by design, but also there is more than one way to tackle each crystal ;)
Using the mouse to move the camera is quite a pain (I'm using a trackpad) but overall pretty fun game
I recommend a controller, it's the only way I play.
There's something weird about unity webgl builds where the sensitivity values for mouse movement and such are different than they appear in the editor, so I had to keep tweaking the value to get it right.
Thanks for playing! Glad you could tolerate it lol
Damn this game is tough.. It took me over an hour of constant playing to get the last diamond. The controls are insanely difficulty to master. Sometimes I felt like I finally got the hang of it, to immediately fail at the next jump. The green platforms are so so tough to jump off or to even. I like the graphics and I think it was a neat challenging game =)
Oh yeah, I tried submitting my score multiple times, but it didn't seem to work. Also I had to climb the mountain twice, because the first time the medals didn't count.
I think there's an NG API issue where if you play the game for too long, it unhooks or errors out of something. It really bothers me that the medals and scoreboards only work "sometimes", cause it's not an error on my end, it's NG. Maybe they don't have enough bandwidth allocated to API calls or something.
Thanks for playing! This was an interesting experiment, I'm glad you found a little enjoyment out of it! The green floaty platform tower was my final "fuck you" lmao. It's a pain starting from the very bottom, but pro tip: if you get high enough you can jump and skip the bottom half, making it a breeze.
Visually, it looks pretty cool. And the music is amazing!
Unfortunately it's too beefy for any of my machines. But I'm sure if you had a beefy machine with some high end graphics card, this might be an enjoyable experience.
Kind of the case with your 3D room game too, where it visually looks quite nice, but unfortunately just too beefy for what I have. So I'm not going to take off points for it because 3D games do sometimes require some beefy graphics card, which I don't have. It is possible to make 3D games which don't, but a lot of them just go ahead and require it.
Now if it was a 2D game? Then yeah then maybe look at why it's performing so badly. But for 3D it's sadly sometimes inevitable.
pretty good game :)