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Unemployed Shift at Night (Beta)

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This game is not finished, in beta and currently post-poned.

More versions coming in the future, this build does not represent the final game.


To Switch positions, press A or D.

You can flick up the monitor as usual, or press S instead.

Similarly, cameras can also be toggled with numbers.


CD+ Skips the night.


Made with Game Maker: Studio. Inspired by Scott Cawthon's FNAF series.

Note: Expect unstable/low framerates and low audio quality.

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this game has alot of poiential

when i 1st started the game it looked very good so i give it full stars but there is not very much detail like no colurs and that so can you add more stuff like the colors and stuff so it looks a bit better? and scarier? and when i look on the cameras or the table like only the outline is there if it is a bug can you fix it? if not a bug can you add more colors into the stuff so i can see what stuff is? and two more things what is the stick men on the cameras? are they the animatronics? i almost have a quick heart beat because sometimes i wanna look on a different camera it takes me out and make me look down the hallway and you should add the you think so you know if a animatronic is close to you or not and final thing is it okay to make the night a little faster? i got stuck at 2am for longer than 1 am or is it a glitch?

philRacoIndie responds:

Hey! glad you like the look

yeah so this build is far from finished, there are no animatronics, all room are just in concept art and the game itself does bug a ton. Whenever i pick it up again I will make sure to add the animatronics and stuff

also yeah the timer getting stuck at 2 am is a glitch

either way, thanks for the feedback! i appreciate it

I like the potential here, but there are 2 glaring issues that need to be addressed.

First, although I didn't get too far into the game. I had no idea what I was supposed to be looking out for. The graphics are acceptable the way they are, but the monsters should have something that causes them to pop out, like a contrasting color in comparison to the background.

Second, there's a bug that breaks the cameras, I thought it had to do with changing positions while looking at the cameras. But I ran into the same issue when changing positions and then trying to look at the cameras again.

philRacoIndie responds:

Thank you for the feedback!
Yeah, no animatronics have been added yet, which is why you couldn't see them and
i'm working to fix that annoying bug.