this game has alot of poiential
This game is not finished, in beta and currently post-poned.
More versions coming in the future, this build does not represent the final game.
To Switch positions, press A or D.
You can flick up the monitor as usual, or press S instead.
Similarly, cameras can also be toggled with numbers.
CD+ Skips the night.
Made with Game Maker: Studio. Inspired by Scott Cawthon's FNAF series.
Note: Expect unstable/low framerates and low audio quality.
this game has alot of poiential
when i 1st started the game it looked very good so i give it full stars but there is not very much detail like no colurs and that so can you add more stuff like the colors and stuff so it looks a bit better? and scarier? and when i look on the cameras or the table like only the outline is there if it is a bug can you fix it? if not a bug can you add more colors into the stuff so i can see what stuff is? and two more things what is the stick men on the cameras? are they the animatronics? i almost have a quick heart beat because sometimes i wanna look on a different camera it takes me out and make me look down the hallway and you should add the you think so you know if a animatronic is close to you or not and final thing is it okay to make the night a little faster? i got stuck at 2am for longer than 1 am or is it a glitch?
Hey! glad you like the look
yeah so this build is far from finished, there are no animatronics, all room are just in concept art and the game itself does bug a ton. Whenever i pick it up again I will make sure to add the animatronics and stuff
also yeah the timer getting stuck at 2 am is a glitch
either way, thanks for the feedback! i appreciate it
I like the potential here, but there are 2 glaring issues that need to be addressed.
First, although I didn't get too far into the game. I had no idea what I was supposed to be looking out for. The graphics are acceptable the way they are, but the monsters should have something that causes them to pop out, like a contrasting color in comparison to the background.
Second, there's a bug that breaks the cameras, I thought it had to do with changing positions while looking at the cameras. But I ran into the same issue when changing positions and then trying to look at the cameras again.
Thank you for the feedback!
Yeah, no animatronics have been added yet, which is why you couldn't see them and
i'm working to fix that annoying bug.