Music and sound design are brilliant! I could really feel the excitement. :)
However, the gameplay and onboarding experience I felt were a bit lacking. The user interface was quite complex, and as a first-time player I felt overwhelmed with all the cards, buttons, etc. For your style of game, maybe an overlay tutorial would work. Or maybe you could have a guided campaign mode, where the first mission is very simple, so only a few controls are available, then each successive mission unlocks more and more features so the player can gradually learn how the user interface works.
I think this game has some real potential. I wasn't able to get into the gameplay very deeply, but from what I see, you have quite a bit of the mechanics built out already. So my feedback to you would be to have more user onboarding, so the player will know how to enjoy these features that you've worked so hard on.