It took me so long to beat the game without anyone dying, but it was worth it. It's very frustrating that if you want a crew with good or even viable stats, you have to keep reseting until you have useful characters for both magic and strength. The RNG for character generation is very unbalanced.
There was one point where the game demanded two yellow-diffuculty urgent magic missions in a row, almost killing my spellcasters right at the beggining with nothing for me to do, so I definitely do agree that RNG can screw you over. Also agree that it can be hard to tell what some missions demand, such as the black gale hiding its passenger.
Still, the game has great charm and creativity, and it's hard to be too judgemental of it as a jam entry.