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Ginger is missing

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Test of sequence in wip game, cutscenes and dialog scenes (to be extended)


placeholder music; IceCanyon 1 by DST, https://www.facebook.com/freegamemusic/

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Some of the text does not stay up long enough & its kind of boring to read that much text. The standard is you should be able to read the text twice if you want us have enough time to read it once. The girl on the bike is hard to see.
Assuming this is a complete cut scene for a game, the scene should be telling us where we left off & what we are suppose to do next. I take the girl is new character who giving medical opinion to keep Ginger alive & that we are either suppose to find some drugs or find a saw to cut off a foot. I'm not sure what our next task is suppose to be.

PerKGrok responds:

Thanks for taking the time to make a comment.
The dialog parts are interactive so the player can decide how long time to keep each text open.
Those parts will be extended and with different options for the player. [Telling the story through dialog is an important part of this game. Tasks is a smaller part.]
It is the parts between the dialogs that are cut scenes (=not interactive).

If you are more into the action part of the game I have one test scene on youtube
https://youtu.be/dU80UJtp2bM

Credits & Info

Views
383
Votes
69
Score
2.92 / 5.00

Uploaded
Nov 28, 2020
4:53 AM EST
Genre
Other
Tags
Software
  • Audacity
  • Pencil2D Animation
  • VSDC Free Video Editor
  • Gimp
  • FireAlpaca