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QWER

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Beginner 5 Points

Start playing the game.

Advanced 10 Points

Start picking up pace

Proficient 25 Points

git gut

Master 50 Points

Become one of the best virtual jugglers in the world

King of the keyboard 100 Points

reached a score of 100, phew what a try hard.

Author Comments

QWER

Welcome to QWER a game specifically designed for trying to focus in to a relaxing way. QWER is played using just 4 Keys namely the [Q], [W], [E] and [R] keys on your keyboard. However if played on mobile 4 virtual keys will present themselves. The goal of the game is to keep falling squares high by pressing the corresponding keys when colliding with the stationary squares.


The amazing background music was produced by Winter89 go check him out!

As to challenge myself even further I've written all of the code required to run this game in under 700 text characters, so... it even fits in to this commentary below.


See it's right down here! ↓

d=document,c=d.createElement("CANVAS"),x=c.getContext("2d"),onload=(t=>d.body.appendChild(c)),f=(t=>x.fillStyle=m[t]),s=(t=>x.font=t+"px Ariel"),m=["#35A","#47C"],v=p=h=b=0,g=!0,u="QWER",l=500,k=40,x.f=x.fillRect,x.t=x.fillText,setInterval(t=>{for(c.width=c.height=l,f(0),x.f(0,0,l,l),f(1),s(150),x.t(h,170,300),i=0;i<b;i++)(p[i]+=v[i]+=.5)>540&&(g=!0),f(1),r=10+50*i,x.f(r,450,k,k),x.f(r,p[i],k,k),f(0),s(30),x.t(u.split("")[i],r+6,480);g&&(f(0),x.f(0,0,l,l),f(1),s(90),x.t(u,30,100),s(k),x.t("Press any button to start",k,400))},20),onkeyup=(t=>{if(i={81:0,87:1,69:2,82:3}[t.which],g)return b=1,h=0,v=[1,1,1,1],p=[1,1,1,1],u="QWER Over",g=!1;p[i]>300?(v[i]=-17,h++,b<4&&h>10*b*b&&b++):g=!0});

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You know what, im being really nice with this review. It is a good virtual juggler, and being made by one person is a feat.

Alas, the sour part of this review has begun and oh boy, do she a pucker a mighty. The mobile version of the app...fuckin runs *whole audience stands and claps and sits* it has the fuckin buttons *whole audience stands and claps and sits*, hell, it even kind of works ...

But when it loads in mobile, it’s not a filled screen, super easy fix. The buttons... if you tested them bruh would be fire...but they are laggy.

Im just an asshole who checks neegrounds on his phone though. I don’t have computer RIP!

Just send her through the portal one more time! Remaster (maybe even retexture) the grip of the game a little!

Love the achievements!

IF-dev responds:

Thanks for your feedback!

Unfortunately when i implemented the mobile controls I wasn’t testing on mobile and I didn’t know that "Mobile phones add a bit of delay to a button press which basically ruined this game".
In the sequel i'll put mobile support on top of my priorities, since it's definitely worth adding.

Sincerely, Kees van Beilen.

Credits & Info

Views
2,690
Faves:
9
Votes
106
Score
3.10 / 5.00

Uploaded
Nov 10, 2020
2:55 PM EST
Genre
Skill - Toss
Software
  • Sublime Text