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Medieval Cop 10 - Part 1

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Dregg and Ada must escape the Mental Asylum and find the truth of their powers to successfully save the Universe from total degradation learning a few things about themselves on the way.

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I just realized, you can see critic Dregg's hair through his hat in the debate. Does his hat have a giant whole in it?

And this is only part one! Looking forward to the next part. I just hope it doesn't take as long.
Keep up the good work!

So much lore, so many questions... I enjoyed the game, but the overwhelming feeling I got at the end is confusion. How does one make sense of all this? And how do you come up with all of this? Can I try whatever it is you're smoking while writing these games? must be some good stuff.

Ah, how I'd missed Dregg. Had to catch up on the Angel and Wolf's Bane before starting S&S3.

Another masterpiece that keeps me from leaving my pc until I've played all of the games.

Credits & Info

4.52 / 5.00

Oct 31, 2020
4:12 PM EDT