I really liked what of the game I got through, but it can be unintuitive and overpunishing, from the tall man onward.
Sometimes you find an enemy and don't even have time to react before getting hit. And if you wander a lot (which you will, even if you're not trying to get everything, because the map is very confusing most of the time and has almost no sense of direction) you'll start to lose stamina, which you have only finite refills of. Because of this, I found myself getting hit on purpose, as it lost me less HP than stamina and I had more strawberry candies than blueberry candies.
The kitchen was a mess. I found the twins first of anything, together with the scribble, but couldn't figure out how to talk to them for the life of me. Then I died. WITHOUT finding the save point. In the last level you could not save by the exit, so I had to replay it far more than was enjoyable. Three or four runs later, I found the save point, ate all the rotten meals for Princess Teddy, ate the good meal and breathed a sigh of relief as I saved. I still hadn't found the exit, or a way to talk to the twins.
Eventually I decided to wander aimlessly until I died. Thus, I reached the exit, which apparently can only be found by wading through toxins. The next level was, of course, bigger and harder to navigate, and prompts me to avoid the bogeyman by listening for him. Of course, knowing the bogeyman is coming does nothing at all, as I cannot stun him and can barely escape him unless there's a table nearby or I get lucky and run somewhere he doesn't find me. Quite frankly, I don't want to make the effort to beat the last level without being able to find the happy ending.
I really liked the story and the atmosphere, it's a perfect little halloween piece. Deathly hugs and screaming to stun the nightmares are amazing ideas. But the gameplay wound up hurtting them badly.