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Donut Island

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Newbie Score 5 Points

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Beginner Score 10 Points

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Advanced Score 25 Points

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Professional Score 50 Points

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INSANE Score 100 Points

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Author Comments

This is a post-jam version of a game made for LD47.

Welcome to Donut Island!

You wake up on a donut-shaped island.

But that deliciousness comes with a cost - it's full of sweet candy monsters, and they don't want to share their land.

Luckily, in the middle of the map resides the ancient well of sacrifice. Upon filling it with enough candy, it will award you with gifts.

Good luck on your sugar rush - you'll need it.

How to survive:

  1. Shoot the monsters.
  2. Shoot their corpses into the middle pit.
  3. Fill up the candy bar.
  4. Get weapons and upgrades!


  • [Mouse] Aim
  • [Left Click] Shoot
  • [WASD / Arrows] Movement
  • [Shift / Space] Slow-Mo Roll

  • [F] Toggle Fullscreen
  • [M] Toggle Music
  • [-/+] Adjust Game Volume
  • [0] Toggle Game Mute

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great game!. pretty addictive "i hate the trash cans they eat all my dead candy bodies" is a sentence i never thought i'd say


Wow, what an absolute addicting game and concept.

First I thought nothing special about the game, "oh yet another top down shooter", but after dieing a few times and getting the hang out of how to score high and what to look out for, I massively improved and basically did a god run of 21:37 minutes and 22.368 score.

I even took screenshots ingame because my character was so stacked: x14.42 Dmg; x21.39 Firerate and only x1.16 movement speed

Every enemy got one-shotted with 1104 highest dmg (that I saw)
The pistol was basically a laser beam, the SMG a double laser beam and the shotgun made the screen shake so hard it was barely playable and I was kinda afraid it would break the game, lol
I tried to never take movement speed, because it becomes too fast and out of control too quickly.

Fantastic game, fantastic sound and good enough graphics for me.

Very fun and chaotic! I think you've outdone yourself here, good job!

Difficult,but fun!

Credits & Info

3.53 / 5.00

Oct 27, 2020
5:00 PM EDT
  • HaxeFlixel