is good the game
HOW TO PLAY:
Make your way to the green arrow in this basics platformer, with a little twist, for 12 levels.
CREDITS :
DEVELOPER'S NOTE:
I gave myself a limited amount of time to make a game as a challange. Tho I'm aware of that limit, and despite enjoying making the game for the majority of the time, I'm not much happy with the final result. Many of the levels were pretty rushed, and I couldn't come up with interesting ideas that could involve the game's mechanics (I decided not to add medals, since I kinda lost interest in this game in the end).
I'm publishing the game however, since it still feels like a part of a journey to me.
UPDATE #1:
is good the game
It's not a very fun platformer. Way too punishing and it doesn't even have music.
I like the game's looks, it looks like a Nintrome's Icon Game
I also like the fact that the moving platforms don't restart on the original position when you die, 'cause it forces the player to come up with new ways to beat a stage, but it has some problems in Level 6.
In that Level has moving red walls that kill you: the problem is when you die at the beginning, you have to wait some seconds, which is tedious and goes against the speedrun idea. (making the wall restart ONLY in the L. 6 would, theoretically, breaks the game's flow)
After some thought, the best way that I found to resolve this is having a option at the menu, that makes the platforms restart:
-On (not restart): -Pros: It forces the player to come up with new ways to beat a stage.
-Cons: It makes the wall part from L. 6 worse by the reasons in the 3th and 4th line.
-Off (restart): -Pros: It fixes the L. 6's issue.
-Cons: It doesn't have the good thing said in the 1st and 2nd line. Without it, the game, possibly, would become stale after beating the game 10-20 times.
But I have a question... WHERE IS THE MUSIC AND THE SOUND'S DEATH!!!!!!!????????
hard
the controls tho