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QUETZALCOATL - The Aztec Ride

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Made in 72 hours for the Ludum Dare 47 game jam.

Rate us for Ludum Dare!


ALL ABOARD!

Keep the roller coaster alive by giving your Aztec community a nice thrill, but be careful not to lose them! If you run low on fuel, just get some people flying and catch them on their way down. Hail Quetzalcoatl!

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Controls

   [←][→] - accelerate/decelerate.

   [R] - restart level.

   You lose when you run out of fuel (on the left).

   Get more fuel by catching flying passengers.

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The Team

   Omer Zadok / Programming

   Idan Rooze / Art

   Chase Bethea / Music and SFX

   Ori Brusilovsky / Additional programming

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Mexico Oh Si

I liked this a bunch! The simple gameplay and complex yet uncomplicated graphics really did it for me.

I think it is a lot of fun; simplicity is often key. Clear game play and good graphics, really cool theme. That said, it is too difficult to hold onto passengers and also make the curves, and ideally it would be better if arriving where you started instantly resets the game as it is the sort of thing you play over and over again. Cool.

i died laughing because the people screaming when they fall XD

As an amusement/theme park enthusiast, I just had to give this a try. Dear God, this ride is unsafe, haha! Where the heck are the restraints?! This gives a whole new meaning to "airtime"!

Jokes aside, I completely agree with @FuturecopLGF (I even noticed the same glitch) and @ElCatrinLCD (except my love for the Aztec theme of the game comes from my interest in history and mythology rather than an ethnic connection.) I feel like it's really hard to navigate that one really steep airtime hill towards the end that just automatically yeets all your riders into the air. But that could very well be part of the challenge of the game. Over all, a pretty fun game!

Credits & Info

Views
8,507
Faves:
81
Votes
301
Score
3.73 / 5.00

Uploaded
Oct 6, 2020
10:29 AM EDT
Genre
Skill - Toss
Software
  • Photoshop
  • Unity
  • Frontpaged November 1, 2020
  • Daily Feature November 2, 2020
  • Weekly 2nd Place November 4, 2020