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Reviews for "QUETZALCOATL - The Aztec Ride"

I think it is a lot of fun; simplicity is often key. Clear game play and good graphics, really cool theme. That said, it is too difficult to hold onto passengers and also make the curves, and ideally it would be better if arriving where you started instantly resets the game as it is the sort of thing you play over and over again. Cool.

i died laughing because the people screaming when they fall XD

As an amusement/theme park enthusiast, I just had to give this a try. Dear God, this ride is unsafe, haha! Where the heck are the restraints?! This gives a whole new meaning to "airtime"!

Jokes aside, I completely agree with @FuturecopLGF (I even noticed the same glitch) and @ElCatrinLCD (except my love for the Aztec theme of the game comes from my interest in history and mythology rather than an ethnic connection.) I feel like it's really hard to navigate that one really steep airtime hill towards the end that just automatically yeets all your riders into the air. But that could very well be part of the challenge of the game. Over all, a pretty fun game!

Very artistic and creative game. The Aztec features are beautiful. While playing, I jump when I lose my passengers, and then smile when I catch them again. I love the physics of moving the rollercoaster through loops and hills. But because I drive fast and take chances, I don't have the patience to drive the coaster more slowly. This game is quite fun!

It's interesting, quite the unique concept! I love the whole physics aspect of it where your characters fly out of the cars and you can catch them: everything about it felt very intuitive, like how if you don't go fast enough on a loop they'll fall out at the top, and so on, so great work on the simulation with that. However, it was kinda short-lived with only one level to go through, and maybe it's just me being stupid, but I was super confused initially. I thought at first that the whole challenge was ensuring as many customers stay alive as possible at the end, which you can do by driving safely or by catching them, but instead it was rating you on distance, which didn't seem logical to me since it always ran out: basically, the whole aspect of catching customers giving you fuel back wasn't immediately apparent in gameplay or logical to me. Perhaps it would help if there was a little blurb at the beginning to describe the rules/objective to let you know that people flying out of their seats is a good thing (because it usually isn't haha), or if, when you catch a person, you'd see their 'excitement' as a particle that flies over to the fuel gauge and fills it up. Also there were some slight annoyances like sometimes if you just have a slight bump, they'll fly up a bit and then fall straight through the cart, possibly due to some fighting over their seat priorities, not sure. Anyway, very interesting game!