Success!
You have to solve some clues, find a key and go out from room. Good luck!
Success!
I admit it, I am not the greatest at escape room games. But I think I have some experience to tell from the ones I played:
This feels too overloaded with information, it'd be way easier a simple hand drawn/vectorized set of images, and keeping it more to the minimum.
With all this overload it feels way more efficient to just randomly click until you get a clue, solve its puzzle, and keep randomly clicking.
It seems well done, to be honest, but I think that when making an escape room game it's more important to prioritize lack of confusion to aesthetics.
That left-right puzzle was real hard, even found it at first but did it wrong!