This game hits hard. Damn, this was one of the most serious games I have ever played. I got a question though, does the stranger symbolize death? And the white squirrel symbolize life? if not, I'd like to know what everything meant in the game.
Best played with sound on Chrome. Progress auto-saved.
An emotional Gameboy experience about an invisible stranger, a family and a brutal winter.
Walk through time. Seasons pass. Characters age.
Playable in half an hour. Mostly linear with a few secrets.
Art, sound design, code by Hadrian Lin. Made with GB Studio and Javascript hacks.
CONTROLS
TRAILER:
Want to get a Gameboy cartridge? A Collector's Edition of The Year After is published by incube8games.com
MANIFESTO:
Additional sound effects and music from Freesound.org:
Additional sound effects from https://www.zapsplat.com
This game hits hard. Damn, this was one of the most serious games I have ever played. I got a question though, does the stranger symbolize death? And the white squirrel symbolize life? if not, I'd like to know what everything meant in the game.
I'm glad you enjoyed it! Yes it's something like that, but I left it open to interpretation.
Great game. My review:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGHAGFJAHGFJHGJGFHJSHH HOW COULD YOU DO ME LIKE THIS
The game is very immersive and in general, it is an excellent experience, but when it came to the part that is played with the woman, in which an abyss appears, the game was not clear with what I have to do, what made me spin in circles for more than 20 minutes, making it impossible for me to finish the game, completely breaking my immersion
Yeah that part can throw some off. You need to follow the squirrel and go backwards
i dunno why but i have bug that is not letting me get through one location but anyway 5/5
I'm speechless