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Sludge and Sorcery

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SLUDGE & SORCERY is an irreverent fantasy Gameboy RPG; an expansive overworld journey from the Slime Caves to Jagged Crag, with dice-based combat, treasures, and humour. This game was made for GBJam 8, and runs under the specific hardware restrictions of the orginial gameboy, and was created entirely from scratch in 9 days using GBStudio.


Up - ↑ / W    |  Down - ↓ / S 

Left - ← / A  | Right - → / D 

A - Alt / Z / J |  B - Ctrl / K / X 

Start - Enter |  Select - Left Shift


Polyducks: Production, Code, Art Direction, Miscellaneous Art

Ben Jelter: Scene Art, Miscellaneous Art

Mig Moog: Tile Art, Miscellaneous Art

Rhoq: Combat Sprites, Miscellaneous Art

Bitmapkid: Dialogue & Story

Retroshark: Guest Art

AJ Booker: Music (Get the soundtrack!)

With thanks to:


Chris Maltby and the team at GBstudio,

and You, the player!

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Quirky, charming, and the graphic presentations reminds me of Dragon's Lair with an 8-bit pastiche. Well done!

The writing was entertaining, the art is very good, and I managed to enjoy optimizing my goo usage and farming, even though combat is repetitive and moves slower than it should.

As a rule of thumb, if a normal enemy has less or equal attack, use just enough goo so that you have enough health to survive the next attack in the worst case. Otherwise, use 6 goo.

Also, revisiting chests gives you goo depending on the number of battles you had since you last visited a chest. It would have saved me some time if I read that before playing. But it's also nice to find out yourself.

Nice game with great graphics, good music and fun story. The battles quickly got tiring though, especially with so much sidetracking

Great concept, design and storyline, but the combat was just too random and got stale too quickly.


Credits & Info

3.57 / 5.00

Sep 12, 2020
11:40 AM EDT
Misc. Kit
  • GBstudio