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Medieval Cop 9 - Song and Silence (Part 3)

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Dregg finds himself in a mental Asylum after the events of part 2 and starts having visions of an alternate reality where he is a Cop and hates the Post Office.

Previous Episodes: https://www.patreon.com/user?u=2572101



-Fixed issue of Director doing improv and going off-script.


Song and Silence - Part 3 (Calm Wing Investigation Hints for those who are having difficulties solving it)

1. Talk to the spinning guy in the Activity Room.

2. Symmetry cannot be achieved with a person present in the room. Mirror the items in the room to the ones where Phyllis is.

3. The notepad on the top-right can be used twice.

4. Take a look at the notes the Director is signing.

5. Fill Glass of Water at basins in the bathrooms.

6. Seek someone who knows art during the timer event.

7. Those statues are beautiful, right?

8. The activity room might have some props for you.

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Interesting, but i have to download it to make it work on my lean machine.

The storyline is becoming more and more complex. I love it! Plot twist at the end I wasn't expecting, but now it's starting to make a whole lot of sense.

This game took me completely by surprise and impacted the previous games in ways I can't describe without spoiling it, so I won't. I had lots of fun playing it and I love how well the ending of Wolf's Bane 3 fits perfectly in here. Ada is starting to scare me a little bit though. It might be her eyes...

Wish there was a list somewhere of what songs are used. The synth-heavy flashback scene in this episode I've seen in ones just prior to it.

Dame... dat dance scene was pretty good!

Credits & Info

4.45 / 5.00

Sep 11, 2020
1:23 AM EDT
  • Frontpaged September 12, 2020
  • Daily Feature September 12, 2020
  • Weekly 2nd Place September 16, 2020