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Lost Alien

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Author Comments

CREDITS:

Dimension Lord - Game Concept & Direction, Art Design, Music Composition, Sound Design

Flexagon Games - Game Development & Publishing

JJGamez64 - Game Design, Programming, Created the entire build in Unity, Publishing game on Newgrounds


In Lost Alien, you play as an alien who get lost on his way home and must blast and maneuver his way through a perilous detour to make it home in time for dinner!


In Story Mode you go through 18 waves of space danger, including 3 bosses, to reach that happy ending!


In Endless Mode challenge yourself to remixed waves of enemies and bosses. 12 remixed Boss waves and 18 remixed hazard waves for a total of 30 different waves to endure at random!


This pitch for this game from Dimension Lord was to combine the tough controls and obstacle dodging of Flappy Bird with space combat.


JJGamez64 here, this is my first project in Unity and I hope you guys enjoy it! I learned a lot while making this but I still have a lot to learn and hope to bring you guys more awesome games in the future!


If you guys encounter any bugs please let me know and tell me how you encountered them so I can squash them!


**DISCLAIMER** This game is NOT optimized for Newground's "Fullscreen Mode" for HTML5 Unity games.

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An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace.
EDIT: The game works now.

JJGamez64 responds:

There were 3 choices when it came to enabling the exceptions, I chose the first one. Hopefully it works for you! If not please let me know and I'll try the other two.
If it does work, please consider re-scoring the game if you like it, thank you!

Being able to hover horizontally without flapping after you spawn, and being able to either glide along the bottom of the screen or spam flaps to hover at the top without dying for going out of bounds, makes it much easier than flappy bird from the perspective of difficult controls -- whether that's a bad thing or a welcome relief from flappy bird and its clones is in the eye of the beholder. Personally I thought gliding horizontally mid-screen after spawning seemed more like a bug than anything, but thought not going past the upper and lower screen edges and dying was nicely merciful since this game has challenges other than just flapping. Would probably recommend adding things that kill you if you hang out there too long in the open space segments though.

JJGamez64 responds:

So the reason you glide forever after you spawn is because when you used to spawn you would just immediately fall and it would be annoying if you're in a tunnel wave and it puts you in a bad spot and also in general it felt bad to have to constantly get yourself back to the center every time you spawned. In retrospect I could just put a timer on it for when the blinking stops the character will fall again. As for being at the top or the bottom of the screen, every wave after the first boss has something to kill the player if they remain in those areas for too long. It starts in the UFO wave actually where a UFO would occasionally zoom on either the top or the bottom of the screen. I do agree that there are some waves I could be cheesed by being at the top or bottom but I felt like I had enough challenging waves especially in endless mode to justify not putting in something preventing the player to have the sanctuary at the top and bottom.
I very much appreciate the feedback!

Does not work both Chrome and Firefox:
An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace.

edit: yES IT WORKS NOW, THANX
I works now but I Do not consider it is better, but scoring lower'

JJGamez64 responds:

There were 3 choices when it came to enabling the exceptions, I chose the first one. Hopefully it works for you! If not please let me know and I'll try the other two.
If it does work, please consider re-scoring the game if you like it, thank you!

unity security error: the operation is insecure.

Playing on safari on a Mac w/ Catalina

EDIT: just tried on firefox. it works fine there

JJGamez64 responds:

Huh, strange. I've only ever been able to test this on Chrome and don't get any error like that. I'm not sure how to fix that T_T

Credits & Info

Views
1,409
Faves:
4
Votes
79
Score
3.47 / 5.00

Uploaded
Aug 31, 2020
5:29 PM EDT