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Number Drop

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Honestly, not terrible. It was pretty simple, could've been better, but could've easily been worse. Some sort of music in the background would've been really nice, even if it was just a simple loop. I agree with Snailsnip in that the escalating difficulty was nice and subtle. I also agree that an opportunity to gain the occasional life back would improve the game. Think about expanding the region where the numbers fall as well, when I played the numbers seemed to only spawn it the center third of the screen. I see that this is your first game though and I think that overall you did a good job making it.

Also mentioned in the other review was the bug with the number not responding when clicked. I also faced that issue and would spam click on the number as it fell and I would still lose a life.

The idea for the items you must collect for score to just literally be the number of points they're worth is quite funny to me for some reason, and I like it. It's playable, and the escalating difficulty through the numbers falling faster is subtle- I didn't even notice it at first. It lends itself well for a mostly easy kids' game that gets harder eventually.

One rather major complaint, though: sometimes the numbers just don't react when you click. At all. Sometimes they ignore your clicks twice in a row. I didn't die a single time just from the escalating difficulty- I played more than ten times, and every run I lost at least one life to this glitch. It feels very unfair.

Falling hearts (or red numbers?) to recover life might be useful in higher difficulties, and let each mistake a little less fatal. Letting the player play more until they *really* get overwhelmed.

Credits & Info

2.75 / 5.00

Aug 25, 2020
1:24 AM EDT