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Annoyingly Helpful 2

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Author Comments

This game is made for Double Jam 2020.2 with the theme teamwork and obstacle. (yes, we have two themes)

One of the game's mechanic was inspired by my previous game. (Annoyingly Helpful) However, I didn't use any premade codes or assets from it. You can tell that because this game uses Unity while the other game uses Godot.


How The Game Fits The Theme


Teamwork

In this game, you have to work together with a shitty yet inexorable AI to help you overcome the obstacles.


Obstacle

In this game, you can place your own obstacles throughout the level. You must place the obstacles wisely so that it is easier for you to pass the level.


Tutorial

W A S D - move (You can't move if you didn't press the 'start' button)


The AI will always follow you. Use that to your advantage. You can ride the AI like a plane to get to further platforms, or jump on the AI like a trampoline to get to higher platforms. However, the AI can be a little annoying.


Before each wave, you have the option to place the obstacles (green outline) throughout the map to help you go through the map. When you are done, hit 'start' to begin. When you reached the end, new obstacles will spawn.


Disclaimer

There was a bug. The hitboxes of the obstacles for the detection of overlapping is a little unresponsive. Sometimes, they won't turn red even they overlapped. This might cause you not able to click the start button. I wish to fix this bug but I don't have time. If you encountered this bug, try switching the positions of the obstacles.

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Neat enough as a concept, but the ball and the platform placement feel like two mechanics that should have their own games, not be blended together in an unconnected way.
I find the ball in this version is far more annoying than helpful, adding to its redundant feel; perhaps if it wasn’t as fast and didn’t press you into the ground it would be better. There were some levels where it was so fast it pushed me off the platform before I could react.
The platform placement is not as much of a problem as it should be either; you can just dump everything bad to the bottom and make a solid line of platforms at the top, so it feel underutilized.

Unfortunately (or fortunately, if you’re a cheater), there is also a bug where if you hold the up arrow key, you go straight up, so tapping up arrow + holding D means every level is trivial.

Credits & Info

Views
361
Faves:
1
Votes
68
Score
2.93 / 5.00

Uploaded
Aug 22, 2020
9:15 AM EDT
Software
  • Unity