Neat enough as a concept, but the ball and the platform placement feel like two mechanics that should have their own games, not be blended together in an unconnected way.
I find the ball in this version is far more annoying than helpful, adding to its redundant feel; perhaps if it wasn’t as fast and didn’t press you into the ground it would be better. There were some levels where it was so fast it pushed me off the platform before I could react.
The platform placement is not as much of a problem as it should be either; you can just dump everything bad to the bottom and make a solid line of platforms at the top, so it feel underutilized.
Unfortunately (or fortunately, if you’re a cheater), there is also a bug where if you hold the up arrow key, you go straight up, so tapping up arrow + holding D means every level is trivial.