the binary reads: You are being lied to
This game is loosely based on the classic backyard game, Hot or Cold, where one player guides another to a goal or object by only describing their proximity near the goal with the words hot (meaning close) or cold (meaning far). This game tests your ability to multitask and navigate through different levels using "coordinates" provided.
The story revolves around a yearly, difficult simulation called “Blind Box”, which was created by an intergalactic government for “data and census information”. Those who are able to complete the simulation will earn a cash prize. The simulation involves having one person’s consciousness sucked into the simulation, while one guides that person through it from the real world. Two aliens, Neowise and Bobba, decide to enter the simulation to save their dying small “cosmo diner”. You play as Neo controlling Bobba in the simulation, trying to reach the end going through different challenges and obstacles. Will they complete it or do they have other plans in mind?
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Instagram: @gamedev_alan
the binary reads: You are being lied to
Never thought I'd get invested in a story about a blue square wearing sunglasses yet here we are.
The gameplay itself could be a little faster; the player character, enemies, platforms... Everything feels a bit too slow paced for the general urgency the story gives off. And talking about player movement, it also feels kinda floaty. I mean like you're underwater the whole time. Gravity's a bit more sudden than that.
One final thing is that there's a reason there's usually an option to skip or speed up the dialogues: going through the same lines three times to get all endings just gets old but for the rest good job all round.
Gotcha. Thanks for the feedback!
The floatyness and slowness was mostly aimed towards novice players who aren't used to fast paced games. And if I made it more fast/ more gravity, it'll require to too much technical skill.
You're right about skipping dialogue. I thought by having skip, the player wouldn't read the dialogue and be confused when making choices. In hindsight that was a bad choice. I'll be sure to keep that in mind for future games.