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Slime Rider

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Programming, art, music, & level design by Criobite (aka Joshua Stone)

Press [SPACE], click or touch to interact, [R] to restart level

Originally made in 48 hours for the GMTK 2020 game jam

Watch the development timelapse to see how it was made!

Post-Jam Changes:

- Fixed player rendering offset when upside-down

- Added ability to click & touch to play

- Increased visibility of interaction arrow

- Extended player sprite downward to look better on ramps

- Adjusted tile & player rendering order

- Improved pixel scaling method to remove jaggedness

- Created flipped player frames for correct lighting

- Fixed physics glitch at high vertical velocities

- Moved spawn point right in level 6

- Adjusted menu & win screen text

- Added sound effects for doors, wipe transitions, gravity switching, & player landing

- Added fast-forward option

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This is the best puzzle type game jam that I've ever played.

Very cool concept.

Some day I would like to have your level design skills.

Your game is incredible, make a mobile version and I'll play this every day. Also u can make money.

Simple, Challenging, and Chillaxing. I really dig it, I actually completed all of the levels


Credits & Info

3.92 / 5.00

Jul 29, 2020
10:06 PM EDT