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BlitzHolder is our very first game!

Avaible languages: English, Brazilian Portuguese, Japanese, Spanish, Russian, German and French.

If you encounter any bug, error or mistake; please let us know!

Use A and D to move the pieces left and right, S to move them quickly downwards and W to "consume" them. Esc pauses the game. Q and E tilt the pieces 90 degrees for each side.

As a tip, it is reccomended to spawn units together, so their damage stack.


Version 1.0.3 - Reduced all ground and air vehicles price; Increased the down key (S) piece fall speed by 20%. Reworked Foot troops accuracy (the ammount of units on field is now inversely proportional to their precision); Doubled Base Healthpoints; Aerial bombs now deal 66% of total damage to structures; Removed keybinding feature to prevent recurrent error; Minor Russian and Germany localisation fixes.

Version 1.0.2 - Vehicles buffed (each received +80% health and about 20% more precision); Foot Troops nerfed (about 15% less precision); Added units' toll at GameOver screen.

Version 1.0.1 - First round spawning time increased by 30s each wave; Minor bugs and localisation fixes.

Version 1.0.0 - Launch.

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In fact, it's really not bad. Tetris and this type of games were you use your troops to defend your base against enemy forces seem for me boring. But the mixture of them looks nice. Very interesting concept. I spent some time playing this and did not regret it. Nevertheless, the game still has some problems. The game graphic is tolerable but needs improvements. Gameplay seems for me slightly unbalanced. When I try to do "Tetrises" (4 lines at a time) I can't, because the troops already damaging my base. And I play with a constantly held key "S", but I-figure can not appear for a VERY long time. Furthermore, the bonus for four lines is too small and game force you to make single lines all the time. Also, you can't get enough money to use expensive troops for this reason. And anyway, a large bunch of cannon fodder is stronger than any tanks (Soviets, what to say). Still, it seems to me that you need to make the game not easier, but fairer to the player. For example, make the multiplier for a combination of lines more significant and stuff like that. Well, good luck to you, comrade.

P.S Phrase "close to something" and "to close the door" have a "little" difference in Russian. So, please, don't use "близко". Use "закрыть" ( ͡° ͜ʖ ͡°). This mistake looks as shabby as possible for any Russian native speaker

BrosaStudios responds:

Glad you liked our game mechanic mix! ^^
We are working on ways to make the player move the pieces down faster (we've tried many methods of getting them instantly down, however due to engine limitations, such action always glitched the pieces inside the ones underneath). We're still studying a way to make the piece fall quicker, besides the "S" key.
The multiplier is indeed capped at 1.5x, 2x and, for the four lines, with 2,5x. Increasing that combo bonus definitely should lure the player to score more than a single line; we will take that into consideration, thanks!

PS²: Oh, that's... embarassing, haha we will change it in the very next update! Спаси́бо!

the game is looking fine with nice cinematic and cool looking scenes but the screen is too big and you can't see the left side so you can't get points to put own units

BrosaStudios responds:

Thanks for your feedback! We are now working on a way to reduce the screen size, so it fits at 110% or 100% on the web browser for the next update. Meanwhile, you can use Ctrl - to avoid that part of the game window to get cut (at 90% or 80% depending on the browser)

Credits & Info

2.97 / 5.00

Jul 27, 2020
4:19 AM EDT