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Visuals and music by Andrew Kepple. The Half-Life characters belong to Valve.
Lamarr Is Going Home 2: The Sqwerkuel is a one-level demo of a planned sequel to my Half-Life 2 demake Lamarr Is Going Home (2009). That game was styled after the Atari game Bobby Is Going Home, and followed the adventures of Lamarr, a pet alien headcrab from HL2 who gets teleported far away from her home at the start of the game but has somehow made her way back again some time later with no explanation.
While LIGH shed some headcanonical light on Lamarr's journey home again, LIGH2 was to serve as an explanation for how Lamarr might survive and return home after being accidentally shot into space and blown up in an interdimensional portal explosion as seen in Half-Life Episode 2, the assumption being that she would be once more inexplicably alive and well in Episode 3. (I devised a detailed fan-theory that totally explains it using only in-universe material, I swear!) Unlike its predecessor, LIGH2 was to be more about retro platformer-style exploration than imitating the narrower scope & style of Bobby Is Going Home.
Due to restrictions on the free version of Construct 2, I only had room to make this one simple level, but demonstrating platforming, parallax, and story events made for a good proof of concept that I could use to possibly crowdfund myself a full version of Construct 2 with the primary purpose of making more levels, although I did explore other game-making options and quickly lost interest in Construct.
However, now that I've remembered this demo exists, I want to release it to share my fun little diversion from 4 years ago that almost nobody else has seen until now. If there's still interest in Half-Life fan games like this then I may consider taking another swing at it, but until then, I don't have any current plans to do so.