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An Icy Hell

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An Icy Hell is a fast paced “boulder dodging” game. Your objective: dodge all the boulders to reach the end. However a deadly surprise awaits those who achieve the score of 3000.

• Survive the onslaught of ever-increasing waves of boulders.


• Gameplay is inspired of “endless runner” games.


• Yet offers a different take to the “endless runner formula”


Make sure to click the Fullscreen button on the bottom right corner.


​Controls: W,A,S,D


We have now changed our name to PixelPebbleGames this account will now be inactive

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i know this probably took you a long time to make because i am a game dev myself but i dont see the fun in this game also the music is kinda weird xd

TeamPebble responds:

Thank you for the feedback we will most defiantly work on our music.

oohf, wow, this was pretty good! Nice work.

TeamPebble responds:

Thank you, we loved to know that u enjoyed it.

This is a fast-paced dodging game, however I do find it to be difficult and a bit unfair to a certain extent.

A trick that I found in playing this game is to literally just stay at they center as much as possible, I usually do W, D, D, S, S, then repeat. Going sideways makes the character fall slower and move up again to compensate for the drop. I find this to be a flaw in the game since this way the player no longer needs to focus on the boulders. I just focus on staying at the center of the screen where I can practically just dodge everything until I get to 3000 points.

Here are some aspects of the game that I think needs some tweaking:

- Graphics - Having a pixelated style can be beautiful to look at, especially if it's done well. However in this case, the color you chose for the boulders makes them pretty difficult to see. Maybe use a darker shade of blue and maybe add a few grey boulder to make them stand out more in contrast to the background.

- Speed - I understand that this is supposed to be a fast paced game, but I think that the boulders just go too fast. The boulders just go from right to left in about 0.38 seconds (not sure how accurate I recorded this time) and they spawn almost instantaneously in groups of 3-5. The average reaction speed for a human is only 0.25 seconds. The player would find it difficult to cope with the speed of the game. Also, it takes roughly 50 seconds more or less to reach a score of 3000.

- Player size - In my opinion, the player feels like it's too big, this makes that game quite unforgiving as it's easier to get hit. I also think that the player's movement doesn't feel too smooth.

- Difficulty (spoilers for those who haven't seen the "deadly surprise" when you reach 3000) - I believe the game is difficult and is supposed to be difficult, but it feels rather unforgiving. When I was fighting the boss, I found that getting hit by the falling icicles from the ceiling took away 2 lives which was pretty unfair. The reaper takes up the upper half of the screen so the player is only limited to moving left and right at the lower half of the screen, making it a bit harder to dodge. The player could also get hit consecutively by the boulders, resulting in a game over in less than 2 seconds.

I think there should at least be a .5 to 1.5 seconds of invincibility between hits so that player could have some time to react instead of instantly failing. If the length of the invincibility is too long, then it would make the game too easy at least in my opinion.

This game is very challenging, I think this game has potential to cater to players that like dodging games. I keep getting to 3000 points, however I haven't been able to beat the "deadly surprise" yet.

TeamPebble responds:

Thank you for your response it is so very appreciated. To think u took your time to help us, a 3 man indie development team, is so very much appreciated and we will most certainly use your great feedback. Thank you

Credits & Info

Views
693
Votes
73
Score
2.65 / 5.00

Uploaded
Jul 19, 2020
4:49 AM EDT