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Killimal

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Author Comments

This is my first game...I don't expect you to say nothing but what you think about it.

It's just a simple project where you shoot respawning enemies until you run out of lives. The enemies get faster in shooting, movement and aiming at the player every 5 kills

Also feel free to share your final game stats in the comments to see who did better.


The music in this game is made by me. If you want to use it in your project you can find it on Youtube at the channel : Turbo Music, song name : Kill'em All Theme

I do have a channel where i published a gameplay of this game at Turbo Games.


Enjoy.

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It works well and is quite addicting actually. The music is kind of annoying but at the same time I like the catchy beat in it :D I also would prefer more traditional controls in these type of platform shooters (like pressing R to reload and W to jump instead of space).

TurboGames34 responds:

Thank you for sharing your thoughts. And i will take them in consideration.

I think it’s good. It shows promise. I like the health mechanic of body colours changing with damage, though it could be more interesting if that indicated damage to that specific part, necessitating more strategy. There is also a bug where respawning does not restore your life fully, meaning you are usually taken out quite quickly after.

Also, technically not a rage game, unless you’re referring to how angry the characters look.

TurboGames34 responds:

Actually, the health mechanic is meant to be built this way. I would've worked more on it but i left it this way in the idea that the character is angry after respawning.
Stay tuned for the part 2 of this game, because this was only a prototype of the main idea that i had with this game.
Thank you for this comment.

Good game. I also liked the music a lot. The only issue I found was that sometimes enemies just spawn ramdomly right beside me, and shooting as they appear on the screen which makes impossible to dodge the hit.

TurboGames34 responds:

Thank you for this rating... This was just a prototype for the main idea...Stay tuned for the part 2.

Credits & Info

Views
437
Votes
68
Score
2.87 / 5.00

Uploaded
Jul 13, 2020
4:19 PM EDT