To be honest, I think this was an idea that wasn't actually iterated on. I see what you were going for - GIRP in 3D, with ragdollier squiggle physics. The issue is, there's no limitation to prevent you from just clicking the highest point onscreen and floating up, and if you click two things too far from each other, your guy just starts glitching out and sticks in place.
I appreciate the ideas in play, but without any refinement it's just another of those Goat Simulator type "ragdoll funny" games. No real gameplay, nor the potential to go wild and test the limits a la the aforementioned Goat Simulator.