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Shelled Shinobi

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Slide and bounce around in your shell at high speed,

switching to running mode for precise jumps and quick turns.


iu_139300_8079830.gifiu_139318_8079830.gif


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Controls


Keyboard   /  Gamepad:


Move:  Left, Right arrow keys  /  Left joystick.

Jump*:  Z or C  / (O) (PICO-8) or (A) (Xbox controller).

Shell*:  X or V  / (X) (PICO-8 / Xbox controller).

Pause, Options:   P or Enter  /  Back.


*Can be swapped in the pause menu.


The browser version is also playable on mobile devices

(quality varies on different devices and browsers).


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Credits


Design, programming, art and sfx by magu.


Music from PICO-8 Tunes Vol. 1

(https://www.lexaloffle.com/bbs/?tid=29008) (CC-BY-SA-3.0)

and Vol. 2 (https://www.lexaloffle.com/bbs/?tid=33675) (CC-BY-NC-SA 4.0),

by Gruber (remixed by magu).

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This was an awesome experience. Get that pizza, dude!

This game was pretty cool looking... while it lasted。 I only played the first level before the game gave me a runtime error。

magudev responds:

Hi, sorry about the crash! Do you happen to remember if the error said something about "switches"?

I was aware of only one other crash that has happened before, but (since it was seemingly so random: only one in something like tens of thousands of plays, and I'm still not 100% sure what caused it) I hadn't yet uploaded the potential fix here.
I uploaded the patched build now, so hopefully it doesn't happen again. But if it does, or any other bugs appear, please let me know, thanks!

Pretty neat game! I'm used to most PICO-8 games being slow and puzzle-like, so it was great to see something so fluid and fast-paced as this crazy parkour game! It was a little bit tricky to get used to the speed and controls, but I think it never got overly frustrating and just felt like a good challenge I'd like to go back and see if I can effortlessly speedrun (would be great if the ending had a high score board or a dev's best time to battle against!) I think the only issue I had with the game was I felt some of the elements didn't gel with the speedrun flow nature of it: some of the collectables weren't on the ideal path and would take you out of your natural run it seemed, and I'd much prefer if boxes didn't bounce you back but would just let you crash through them, as it's annoying to have to bounce back and reset a path.

Reminds me of a TMNT snes game
It's very Shell Shocking!

softlocked

magudev responds:

Sorry to hear that! Additional information would be super helpful, so I can try and fix the problem. This is the first time I heard of a softlock in the game, but I'm very interested to find out how it can happen.

Credits & Info

Views
14,036
Faves:
177
Votes
522
Score
4.18 / 5.00

Uploaded
Jul 4, 2020
1:47 PM EDT
Software
  • PICO-8