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Welcome Rookie

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Welcome Rookie is a decision-based game in the form of an interactive comic book, that facilitates experiential learning for medical students in the United Kingdom by embedding the theories of medical ethics into engaging and playable stories. The game aims to help student doctors develop clinical reasoning skills and connect theory to clinical practice in an engagement and immersive fashion.


Take the role of Dr Katie Peers, a junior doctor who is just starting a specialist career in the Regal hospital. Your objective is to safely complete your night on call, prioritizing, diagnosing and treating the patients you are referred. Help is not always available, and you will have to make decisions armed with your wit and expertise. The tailored story progresses based on the decisions, actions and choices you make. Remember that your choices can drastically alter the story, resulting in success, failure, or even death. Survive this nerve-racking experience by making the right decisions, or facing the consequences!


Also, the interactive comics engine is going to be used for more elaborate comics by Cheesy Holes for a game called Law Blow which is a trilogy about 70s and 80s action movies with a lot of surprises.


P.S.: The game is entirely played with the mouse. If you are faced with a decision try to move the mouse to the edges of the panel to reveal them (one on the left and one on the right)

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It's a decent game with really cool style, but I have to agree with some of the other commenters. The choice between patients was extremely unnecessary because the game just corrals you back to the girl right away. The only point of the man being there was to have the doctor fawn over someone. He served literally no purpose and shouldn't have even been there. Same with the choice between different antiemetics because they both worked. The choice served no purpose.

This game would have benefited from more decisions that actually mattered. It would have been great to have had a second patient to deal with separately with different decisions (maybe like deciding between ibuprofen and acetaminophen for pain treatment after looking at his history -- that would have opened up a nice avenue for actual education like the game is tagged), and if she was the only one on call, it would have made more sense to move to treat the other patient afterwards anyway.

I don't entirely agree that the "medical terminology" makes the game difficult, as I've also seen in a few comments. I am far from a medical professional in any capacity, but I was still able to make informed decisions based on logic and moral judgement using context clues. The one thing I do believe should have been explained was DRE. That was the one I actually struggled with because I had no idea what it meant, and I doubt many other non-medical-professionals knew either. The same could be argued for "antiemetics" (although I know what that means -- anti-vomiting, basically -- it's not common knowledge), but like I said before, that decision doesn't even matter, so it doesn't count. Although you could easily look these terms up in another tab, you shouldn't have to since it's the whole point of the game. You could format the game a little differently to make space for explanations for general viewers who may not have the correct knowledge. Especially when your game is tagged as "educational" despite not actually educating people on any of the terminology or anything else.

It was also rather obnoxious to have to start all the way back at the beginning after making the wrong choice. I wish I was able to go back to my most recent decision instead of clicking through so many panels that I've already seen.

I would like to mention that the description is a little misleading. I'm pretty sure I got every ending, and there was no death.

Aside from all that, it was more or less enjoyable. Well-constructed, fun, and a cool style. The story was a little predictable, but that's not necessarily a bad thing. I wouldn't mind playing a similar game at some point in the future.

The game is a bit difficult when you don't have much experience with anything medical, but the concept is pretty cool maybe go into a bit more detail about what options you are choosing?

And maybe a checkpoint so you don't start all over again when you fail.

Also why is the young girl the only one actually playable why give an option if you are going to force the player into something they didn't want to choose??

it has potential but most of the decision you make you dont fucking know what they are like how am i supposed to know what a fucking radiology is you only understand the decisions if your a doctor or some shit i dont like low ratings so sorry for this low rating i do like the comic feel however and the drawing of it is cool to but the decisions are what mainly is messing the game up

nothing too special tbh. I got the good ending my first try and replaying it got really boring since there's no real other outcome than you fail

sometimes i cry from games, this..... this...... yknow...

Credits & Info

Views
15,005
Faves:
63
Votes
309
Score
3.70 / 5.00

Uploaded
Jun 25, 2020
5:01 PM EDT
  • Frontpaged June 26, 2020
  • Daily 2nd Place June 27, 2020
  • Monthly 5th Place June 2020