Great game! I love love love physics games and drawing games! And donuts! Oh my!
Love the visual effects of the sprinkles upon the donut reaching the hungry boy! I wish there were more levels! Well done.
Roll donuts to the hungry boy in this physics-based puzzle game. Progress is saved after every level.
Created in one week for Weekly Game Jam 153.
For best results, use Firefox or a Chromium based browser (Chrome, newer version of Edge, etc) and make sure that cookies are enabled to allow saving of progress.
Great game! I love love love physics games and drawing games! And donuts! Oh my!
Love the visual effects of the sprinkles upon the donut reaching the hungry boy! I wish there were more levels! Well done.
I really enjoyed this!! The music is enjoyable and didnt get too repetitive for me, and the graphics are pretty simple but they work. My favorite part of this game by far was trying to optimize my designs to get over 900 on each level which I eventually did. Because of this, I thought it could be interesting to implement a system where it rewards the player for constructing an optimized design/getting a higher score, maybe with a classic 3 star system or something.
Great game - I get it now - well done
Quite good, but I found that the physics were not always consistent which makes some levels harder than they need to be. 13 in particular was a bit of pain.
Also, the level select screen should show your best score and the percentage of icing used. Without those details there's little point o go back and replay levels.
Cool game! At first, it seems like it's pretty simple, but that's because the tutorial is good at teaching the game mechanics little by little.