really really good just add a difficulty setting for people who suck like me
RULES
You're the block on the right size, watch out for blocks on the left side, they seem to move normally and then they can instantly get to you! Play to believe. Survive as long as possible!
CONTROLS
DEVELOPER'S NOTE
Since this my first Unity game, as well as my first game (at the very least) worth publishing, I didn't want to spend too much time into it, just used this to learn Unity. Anyways, any feedback would be really appreciated :)
really really good just add a difficulty setting for people who suck like me
It's an interesting original game, I don't recall seeing anything like it before, or at least anytime recently. For a first (Unity) game, I think it's awesome.
There's a lot of useless unused space on the right (since you only move up and down), you could move the red line slightly to the right. The difficulty also stays the same during your entire playthrough; I'd consider starting slow and gradually increasing the speed (to a fixed max limit). Or gradually moving the red line to the left, if it starts e.g. in the middle.
I was about to say sometimes there's no time to dodge the blocks if there's a lot of them coming in a vertical line, but it's perfectly possible if I speed up using Shift (and I love the added detail of not being able to touch the walls).
It's also generally a good idea not to restart the song when you restart a level (keep playing it with an 'audio manager' which doesn't get destroyed):
https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html
Although this background music is pretty monotonous so it isn't as apparent.
This game is all about the high score, too, so you could also consider adding a scoreboard (build-in in Newgrounds), so players can compete with each other. More here: https://www.newgrounds.io/
Medals and scoreboards usually attract more players.
Good luck with your future games!
Thank you for your feedback!
To increase the difficulty I've made the blocks to spawn more frequently over time (still with a random pattern), but it seems to be just slightly noticeable. Also I was worried that increasing their speed could make the game too hard, surely I had to experiment more.
Also I didn't know about Newground's scoreboard system, I'll definetly consider using it.