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Bandit Attack

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Click left mouse button to select things and also to skip tutorial


Remember to place at least one column of coin trophies at the left (after level 3 it gets harder)

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Hey! Not bad! You should pay more attention to how you explain the economy, since it's so important to playing the game. Explain that you want to fit in generators when you can, without going overboard - create levels that make the player realise this when their initial strategy doesn't work out well enough. Explain through gameplay that they might want their generators and units to tank some damage and that it's okay, and that it's fine to hold resources to react to the units that come - I think you do that a bit in the level where the first wave is 3 enemies at once.

I think you mislead players with the wall - it's a waste of resources against units that aren't the samurai. The power of the samurai is overwhelming initially since they take so much damage and deal just as much, and that can be frustrating for players who don't have a perfect understanding of the game's strategy - you should introduce them in a level where the player has the room and money to react to it. The freeze mage is too weak to be used, but that doesn't really impact the game.

There is also this trick where you keep replacing your unit that just died to stop enemy units from advancing infinitely, provided you have the economy to support it. This should be removed.

TheAwesomeShaz responds:

Hey thanks a lot for the feedback! I will try to imporve the level design a bit..

also the freeze mage insta kills the bats.. I should have mentioned that in the tutorial :/ I should probably increase the time for which the attackers are frozen..

I will update it as soon as possible

Now I don't want to be sceptical about anything but is this a Pvz clone, if so then this it's kinda mediocre for one. The role of a trophy being a coin/sun producing unit is very clever. Although the quality isn't as top-notch as I expected, but that's just a nit-pick. I just have a problem with the enemies, I just think there a little on the OP side. Maybe make it so there DPS isn't as fast or as high.

Bad, just bad. It is impossible to get past the third level . The cost of the towers is too high, the enemies come to quickly, you start with barely any money and the towers that generate money barely make a difference.

TheAwesomeShaz responds:

Place more coin towers on the left side at the start of the level (i.e before the enemies come), have at least one column full of them. Also, use walls to stop a lane of attackers (The tutorial LOL!)

It was fun, short-lived, but fun. I wish I had health points rather than a one shot kill.