Dude! Nice 3D Work!
This is my first game, after beginning to learn Unity since the beginning of quarantine (so, i basically have just over six weeks of Unity experience). I'll be trying to update this game frequently, with better textures, an actual character model that's not a rip-off Roblox character, actual audio, and hopefully more levels.
feedback on anything that needs to be improved would be greatly appreciated (please be nice to me :] )
thanks!
Dude! Nice 3D Work!
it was really well done the whole hoping and riding walls thing kind of reminds me of cs;go
glad to see you uploading your progress, and im definitely interested in how this goes. for some reason the turrets dont do damage but i havent seen anyone else complain about it.
strange...
I'll look into it.
thanks for playing!
prety unique!
The first section of the third level was hard for me, because i kept pressing space too late, or suddenly lost air momentum, or the next platform was just a tiny bit too far. That may be just me, but i just couldn't pass that section in a seamless way.
Turrets being able to shoot through walls is an interesting and unusual mechanic. The beginning of level 2 does it right, where I can clearly notice the turrets behind the walls i have to walljump, but on the other levels i was surprised to see i was being shot at through the ground or the big arrow walls. You could try to change the level design to make the deadlier sentries more noticeable (maybe with glass walls ? you decide), or give a wall-hack style highlight to turrets that are currently targeting the player.
Also, turret platforms being completely non-solid after level 1 is just deceiving, make them much smaller so the player doesn't have the incentive to jump on them.
thanks for the feedback! I did try to position the turret platforms so that the player couldn't reach them, but it looks like I might have missed some. The hack sign above the turrets seems like an interesting idea, I'll see if I can pull it off.
thanks for playing!