Talk about a Groundhog Day loop!
A game developed as part of AdvGame2020.
A little scary story about a girl with a mental disorder.
Creator:
Iletora - gamedesign, music and graphics.
reeFridge - programmer AdvJam2020 version.
Korolr - programmer final version.
Talk about a Groundhog Day loop!
I understand what you tried to do here, but the usage of the same dialogues during the 2nd and 3rd return are not adding to the story and just hinder any kind of actual gameplay.
I recommend altering the gameplay, especially when meeting the kids in the tomb, and having multiple alternative endings:
- One where she survives the encounter but turns insane (mental station) (didn't take the knife or didn't equip it on first encounter)
- One where she dies but does not realize she is dead (knife is equipped when meeting the kids first time but not used to kill any of them, so they kill her)
- One where she survives the encounter and kills one or two kids in the tomb but is locked in by those who escape and turns insane from being locked in there with the dead bodies over several days (survival minigame possibility - kill rats with the knife to eat and drink water from a puddle) (she could walk slower every day, making it harder to catch food)
- One where she survives the encounter and kills all kids (This could be indicated by weeping shadows when passing the graveyard again) in the tomb - hardest, because after killing the first kid the others try to flee.
- Bonus: If she forgot to take the pills at any "day"/return and survives, through the lack of medication she misjudges and blames and kills her parents for what happened to her.
Something like that :)
Thank you so much. Maybe someday I will finish this game.
Not much of a game when you have no choice in how you play.
More like a visual novel. You have only 2 choices: follow the story, or leave.