00:00
00:00
Newgrounds Background Image Theme

TheMixelMartist just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

WizWorld 0.0.4 Alpha Demo

Share Collapse

Author Comments

WizWorld 0.0.4 is the first public release for the game I am currently working on.

This action jump n run focuses on quick action and freedom of movement.


Controls:


TAB - Pause Menu


WASD - Movement

Space - Jump

Mouse Leftclick - Shoot

Mouse Rightclick - Grappling hook

Shift- Special Skill

Q/E or Mousewheel - Change elements


This game has controller support up to 8 local players, so feel free to join in with some friends.

For frequent updates and the desktop version please visit the official patreon page.


Please leave positive / negative feedback and rate accordingly!

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

Probably deserves more than 2 1/2 stars, but this really isn't my sort of game.

I'm sure there are people new to platform games that are not yet burnt out on them.

I thought that the graphics were decent, game play was smooth as far as I went.

The wall jump was an interesting idea, but I've seen that in a few of them already.
Some even let you cling to the wall if you jump up and keep pressing to the side.

The scroll wheel to select different schools for the attack was unusual, and welcome.
I was expecting the wheel to turn as I selected different schools, but I guess it was just to show how full each type of attack is. Overall: easy to pick up what's going on and use it.

The different schools had definite differences, which was also nice, but I didn't get far enough to see a need for the various styles.

The only bug I ran into was that the thing I was supposed to catch with the grappling hook didn't hold on, so I had to run after it and get back up to it to exit.

Jumping over objects seemed a bit wonky. If I pressed to go right, then hit jump, it would continue right until I hit an object before jumping. I would have liked to jump while running, and moving sideways after I'm in the air "feels wrong", but then again: I'm a magic user, so...

Firing down did not help me to jump higher, but I'm able to jump in mid air in the classic "Mario" double jump.

Biggest draw back for me really was that it was "yet another platform game" and I wish people would stop trying to make them, but this seemed like one of the better ones.

I really like the swinging mechanics. I can see a lot of potential for this game.

TheCheatsrichter responds:

Thanks for the feedback!
For the swinging mechanic a considerable amount of time has been spent (the entire logic is on revision 6ish atm :P).
I am happy that you like it that much.

Credits & Info

Views
656
Votes
75
Score
3.07 / 5.00

Uploaded
May 13, 2020
4:40 PM EDT
Software
  • Unity