It's alright and I think it has a lot of potential, but it needs a lot more time in the oven before it can become something great, I think. A lot of the text has typos and grammatical mistakes in it which lead to the story not being taken seriously. The battle screen, while cool looking, goes too fast, lacks damage feedback/numbers when players or enemies are attacked, and lacks item/ability descriptions, making it frustrating to tell what's going on. Buttons are all over the place and inconsistent as well: why is the backspace button used for backing out of menus instead of the go back/cancel button? Also why does the menu not actually display the correct amount of health that the players have? And to top it all off, the first level is a sewer level, which is a cardinal sin of levels, haha (I'll allow it for this though). Would like to see more of this if these elements get ironed out.