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Night Of The Living Slimes

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Author Comments

How To Play:

  • Aim with your mouse.
  • Pick up  slimes and shoot them with your mouse left click, you can only have one slime at a time.
  • Move with WASD 
  • Combine slimes by shooting them at one another, and use their combination for you advantage.
  • Press E to get into the crafting menu and craft bombs and potions from slime.
  • Use what you crafted by using the 1-4 number keys.
  • Press P to pause and/or change the sound settings.

iu_114358_7452720.gif


Combinations:

  • Any + Any => Bigger slime
  • Red Green =>  Explosion
  • Blue + Green => Acid 
  • Blue + Red => Pink (faster slime)
  • Pink + Any => Bigger pink


About:

Space slimes have invaded Earth, and you are the only one who can stop them. Fight them with your slime gun, and mix them together to create various effects or new slimes.

Made for the JamCraft 5 gamejam.


Credits:

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A very interesting game to play. I love Atari graphics. My favorite way to deal with the hordes of different-colored slimes that showed up in the city was to merge them all into one bloated purple slime and let it become trapped by the environment around it. Bigger slimes are difficult to take down since they possess more health, and at the end of the game I was forced to take down one of them while endless waves of slime fell from the sky, and what fun it was to do that! I wish that this game was a little longer, all things considered.

yeah i mean it's cool, and a pretty interesting concept, which i fully support, but like, i just think that there should be a better way to, like, kill the slimes, or a better way to know what slime combo will make what, because most of the time you'll be randomly sucking and shooting random slimes, and then all of a sudden, you'll end up with a huge slime that you have to deal with until it kills you in a corner. speaking of corners, you get cornered a lot in this game. a good way to fix that would be to remove collision with the slimes so you can quickly damage boost past them, and speaking of damage, there should be a better way to indicate that you've taken that, like the sides of the screen flash red, or the character flash red, or something. other than that, it was a short game with an interesting concept and a bit of flaws.

but in the end, flaws are what make a game special.

Game-Meister responds:

Thanks for the very detailed feedback, I added a combination list, as for the other things, I'm not sure I will work any more on the game, but your feedback is really appreciated!

Credits & Info

Views
936
Faves:
4
Votes
79
Score
3.40 / 5.00

Uploaded
Apr 23, 2020
4:39 AM EDT