Could use a little more polish and balancing with the time limit. Great job though, considering this was a game jam! Also agreed that the instructions could be better explained — I was trying to use my keyboard's arrows at first
~Hi! this is my Ludum Dare 46 entry.
*Play in full screen for a better experience.*
v1.01 patch:
v1.02 patch:
Could use a little more polish and balancing with the time limit. Great job though, considering this was a game jam! Also agreed that the instructions could be better explained — I was trying to use my keyboard's arrows at first
Thanks for playing & for the honest feedback. I'm taking notes.
nice graphics but the controls sre annoying why cant you use arrow keys instead of clicking the screen it could have been much easier
You are right using the arrow keys would have been easier, but I wanted to experiment. Thanks for the feedback.
The graphics and colors are nice, it's promising. I think it could really be ameliorated with a few tweaks :
- Smoother animations. Maybe it's also a question of hardware but for me the outcome is very very rough.
- A slower start and then gradually accelerate the timer. imo, it quickly becomes too fast. I barely have time to take in the situation.
While I'm at it, why are the arrows placed at the bottom and not on the surface like the rest of the objects?
As for the explication, as others have said, it's confusing. Maybe try "...CLICK on the arrows that appear when you hover near the sides of the stage" (we "press keys" and "click things on the screen"). Ofc, adding an image would be even better (eg. a screenshot of the arrows)
Thank you for the feedback. You are making some good points. Also when you are talking about the animation, do you mean the wave animation?
time limit it to quick and just a bit annoying
Right!
Controls... can be rather awkward and slow compared to the time limit.
Indeed. I was oblivious to how hard the game was because I played it so many times. Thanks for the feedback it really helps.