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Keep, Calm!

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Author Comments

Roll to crush your enemies and defeat a boss at the top of the mountain.


  • Smash WASD to roll – keep track of direction of the letters on the Keep, hit whichever looks forward
  • Escape to restart


Frustrating controls are by design.


Made in 48 hours for Ludum Dare 46.

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WASD... WASD... WASD WASD... WASD WASD... WASD WASD WASSDD... WWAASSDD WWAASSDD WWWWAAASSSSDDDWWADSSDWAAWAW SEAWWaaw daef7ftectywwwwww
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

This was an alright time. The controls are definitely wonky but I felt the physics engine was even wonkier, considering that if you hit the keys with the right rhythm you can just fly across the whole level. also the game does little to nothing to communicate to the player how mush damage they've taken/can take, aside from the occasional piece falling off. really just a game that needs some work, but enjoyable.

Utter chaos! Really fun, I made it pretty far, I fell off the cliff part and got owned shortly thereafter. I will have to try again.

Not a game I would want to come back and play for years, but for a one time blast: it's original, fun and crazy!

I don't know whats happening but I feel powerful!!

Credits & Info

Views
1,914
Faves:
6
Votes
105
Score
3.22 / 5.00

Uploaded
Apr 21, 2020
4:51 PM EDT