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Final Fharmacy I

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Chapter 1 Complete 5 Points

Made it through Spring.

Chapter 2 Complete 5 Points

Made it through Summer.

Chapter 3 Complete 10 Points

Made it through Fall.

Chapter 4 Complete 10 Points

Made it through Winter.

Master 25 Points

3-stars in all story missions: an apprentice no longer!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

You are an apprentice alchemist who works at a pharmacy in the countryside. Your master, a famous witch of renown, has been called away to fight in the ongoing Dragon War. Can you keep the pharmacy in one piece while you await the return of your master? And while you're at it, your efforts might just bring the war to an end...

Learn the recipes to mix ingredients and brew potions of all sorts as fast as you can to cure the never-ending flood of patients, who are afflicted with RPG-style wounds and status debuffs! As time goes on, more and more patients will need saving from more debilitating ailments: don't let anyone die in this fast-paced triage simulator!

Inspired by skillful management games like Cook, Serve, Delicious, Trauma Center, and of course, the Final Fantasy series!

Four different endings depending on the actions you choose - will you unlock them all?

Featuring the wonderful chiptunes of Vincenti Zghra!

Expected playtime for story completion - 30-45 minutes

Programming, Art: Lucas Gonzalez-Fernandez (FutureCopLGF)

Music: Vincenti Zghra (vincentizghra)

Sound: Bfxr

Cheers for frontpage, Newgrounds! Love you all, and I hope everyone enjoys this (and if you don't, gimme good feedback haha)!

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I love the game, and the pacing is really great. It's stressful in all the right ways - still trying to get the 3-star medal. The winter medal doesn't unlock for me, no matter how many times I replay the whole winter, but it's fine. Great endings, and I had a lot of fun.

This is an amazing game! I loved it! The sounds are nostalgic and i love the shop theme! Wonderful!!

This is a fun game, but I'd really like a shelf to put some pre-made mixes on.
The best I can do is to put something in the pot to have 1 ready, then put something in the extractor and mortar so I'm about ready to make 2 more.

When the day starts, I have a reasonable chance of having to heal the first person, but if not: that potion gets wasted.

I also had a problem where I clicked on something, but couldn't put it in to make dust because I had preloaded that, then I had trouble dropping the ingredient to clear it.

The work around was to give them both to the patient (who gave me funny looks).

So my idea is:
1 rack that holds up to 5 extractions (1 of each type maybe?)
1 shelf to hold 5 jars of powder
a counter to put maybe a dozen potions on

Then have some time at either the start or end of the day to get ready.

The stars from patients get lost a bit quickly on day 1, given that you're having to look up the formulas. Frankly: they should give me 3 stars if I manage to keep them alive on day 2+ if they are bleeding out when they show up.

This reminds me of a couple of other games, where you support the efforts of adventurers, rather than directly do combat. It is a nice change of pace, but this one lacks the element of actually affecting any outcome.

There is also a lack of "research" option, which would be a nice phase to have.

You could also maybe add an economy, giving a penalty for wasting resources since you'll need to buy replacements.

FuturecopLGF responds:

Cheers for the detailed feedback! I mighta tried to be a bit too minimalist with using the pots both as a mixer and as a temporary shelf. In a future sequel, I think I would like to improve it in such a way to have more complex shop management with upgrades, research, money and so on.

this is a fun game, I don't know if it's me but about a third of the time I end up dropping the ingredients or potions right after clicking on them

FuturecopLGF responds:

I think you're right: I thought I made the interaction areas big enough but after seeing some other people play, I think I needed to make them even bigger for more comfort. I'll keep that in mind for an update!

make more slots for potions plz and maybe more time on 2:30 day