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All We Eat Is Sushi

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All We Eat Is Sushi <WIP> is a strategy defense game that pits stereotypical Japanese things against little-known Japanese things. 

You probably know what sushi is but do you know what natto is?  (you'll find out in the game!)

Time is of the essence, but be strategic about where you place your characters and which ones. 

Each level, you'll be introduced to new towers or enemies that add additional complexity to the game play.

Finally, please leave any comments if you enjoyed it or hated it. I appreciate any feedback. Thank you!

Music is Starry Story by mathgrant


  • click on blue pots to collect souls
  • some towers have more health than others

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Pretty easy, you should make it clear in the game that the bottles have so much more health. Once you know that it's a fairly straightforward game

It feels like a decent game, but more focused on memorization than tower defense strategy. If I don't know the wave pattern, I might over invest in econ right before a heavy rush, or I might do the opposite thinking I needed 1 more defender to handle the wave. I think a warning of upcoming units would go a long way.

too hard

daichifob responds:

noted, working on making it easier! Thanks for the feedback!

I really like the art style and music.

daichifob responds:

Thanks! I'll keep at it!

Can't beat level 3. Game needs more work.

daichifob responds:

Thanks for giving it a try. Level 3 is tough, but if you place the blue pots as your defence you'll find that it's much easier.

Credits & Info

2.81 / 5.00

Apr 12, 2020
2:53 PM EDT