I really like the art style and music.
I really like the art style and music.
Thanks! I'll keep at it!
This has a very PVZ aesthetic. The character and background design are average. The sound effects are correspondent to the tone of the game. The gameplay music is very jubilant. The backstory's are cool and I appreciate the effort in making them as it shows you had legit passion for the game instead of making "some game for fun".
The menu probably should have music. You could've given instructions before the game starts. You give a VERY tight space for winning the first level.
Overall: The game is alright, a good start, but, this is more like a demo as it only had 3 levels. Awesome job though!
Thank you for trying it out. Yes I should put some instructions and make the game easier...
And I really appreciate your kind words!
Cheers!
Pretty easy, you should make it clear in the game that the bottles have so much more health. Once you know that it's a fairly straightforward game
It feels like a decent game, but more focused on memorization than tower defense strategy. If I don't know the wave pattern, I might over invest in econ right before a heavy rush, or I might do the opposite thinking I needed 1 more defender to handle the wave. I think a warning of upcoming units would go a long way.
Tough. It feels like there's only one way to win each level, and in order to win you need to know the wave pattern, so unless you're very lucky, you can't beat levels first time.
Thanks for playing. You are right that the game is quite tough. Given that you are the second person to mention the difficulty, I should tone it down.
Cheers!