I love it!
I love it!
It is a concept that could definitely be added onto. Maybe variants of the red units AI wise. One might strafe towards you at random intervals forcing you to be more precise with your aim, and another that mimics your movement direction requiring you to pay more attention to them.
You can make good games even with a simple style. It might not be what you imagine, but it's possible to make it fun and interesting in its own way without overthinking it.
There was a bug at some point where the mobs refused to spawn, and that happened for me after round 2 ended and 5 ended. Though it happens sometimes with no specific pattern. I had a feeling that an enemy may have spawned out of bounds, so I was unable to advance further.
The game also freezes if I click off it for too long. Like as I was typing this review it broke on me, and would only fix unless I refreshed the page.
Yeah the game isnt exactly polished as its my first and I choose to make it in a day, I might implement more enemy types and more quality of life changes overall if I continue to work on it, but I never get too inspired because im really bad at drawing and I think that limits me a lot(considering I'm also not great at programming), but thank you for the feedback.
About the bug, I had a few problems when trying to put it on this site so I had to make some resolution changes, didnt happen to me when playtesting but I imagine they are bound to happen as I did it in a bit of a hurry.