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Rooftop Postgirl

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Author Comments

Use the arrow keys or A and D to run.

Press the space bar to jump.

Hold shift to walk.

Press the Z key to interact.

Sound Effects are from: https://freesound.org/

Musics are from: https://opengameart.org/

Musics used:

Happy BGM - Syncopika

Happy Tune - Syncopika

Helium Plains - Gurgie

Sadness - Joseph Gilbert / Kistol

Link to the artists:




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Lesuperchef basically covered things, but here's a few other notes:
- You should include the instructions in the description.
- Having a text box show up after the giraffe leaves is a bad idea because if you are mid-jump, you fall straight down (to your death if there's nothing under you).
- A few of the birds are impossible to avoid unless there is some function of the game that I'm unaware of.
- The "leaps of faith" the game requires you to take is a bad idea since, at time, the player needs to wait for something to happen before jumping, like a platform to start rising. You want to be consistent when it comes to things like that. Either reinforce waiting when there doesn't appear to be a path or make jumping into the unknown the thing to do.

I don't do reviews much anymore since I usually end up pointing out the same things, but your game shows promise. I wish you luck in your future in game design.

PoteComPao responds:

Thank you for the review. I'll try to improve the level design, maybe this game is a little bit too random.

"this story was set some time ago." lol, automatic 4 1/2 stars

Quite interesting project :) A bit simple but seems like a good idea.

Here are a few things that I feel could be improved :
- Mention earlier that you can fast-forward dialogues with Z, the beginning was a bit slow and I was afraid it'd be like that the whole game.
- The movements should be more fluid.
I understand you wanted to make it realistic, but in the case of a platformer, maneuverability is super important and it is preferable to sacrifice realism to the profit of enjoyability. For example, when the character lands after a jump, don't make it completely stop; keep the horizontal velocity constant. Also, for maximum responsiveness, acceleration and deceleration are rarely a good idea (it isn't that bad here since their impact is minimal, but not having them at all would feel better). Finally, the birds are quite hard to avoid; I recommend you add a ducking option on the down arrow to make them a bit easier to avoid.
- Checkpoints? Considering the length of the level and its difficulty, I'd be glad not to restart the whole level over each time I trip and fall off ;)
- Music/Sound ambience? Apart from the audio cues, the game is completely silent. It feels a bit empty, a background music would be welcome :)

A few good things I noted :
+ Decoration detail/quantity is good. Not too much, not too little. I can't really judge the style itself since I'm not a big fan of the MS Paint style, but I didn't have any problem seeing where I'm going. I could spot the platforms and the targets pretty easily, and it didn't feel too empty. Good job on that!
+ Audio cues. I wrote earlier that the aduio felt quite empty, but it's really about what's missing; what's already there, the audio cues for the helicoper and for the birds are appropriate, non-invasive, and easily recognisable and distinguishable. Nice!
+ The humor with the stars at the beginning. It made me smile :)

Tell me if you intend to update the game, I'd definetly like to come back and replay :) If not, then good luck for your future projects!

PoteComPao responds:

Thank you for the review. I plan to update this game sometime.

Not bad! A few problem I would like to point out is:

- The game crashed when I paused it
- The controls are slowed after pushing a button
- The sound quality needs some looking at

Don't worry too much though you did well in terms of:

-The story (Well executed/ gets to the point)
- Quality (Decent graphics)
- Gameplay

PoteComPao responds:

Thank you. I'll try to improve the game.

Credits & Info

2.61 / 5.00

Mar 28, 2020
3:06 PM EDT