It's nice, I like the style and the story sequences in between the levels.
The platforming experience is all right, but mainly it felt quite unresponsive. I can't count how many times I missed a jump because double jump didn't work, and the wall jump was troublesome as well. And fluent movement and good controls mean everything in a platformer game.
But the rest of it was fine. A couple more details:
– It was unclear which key affects which door. I collected a key and pointlessly kept jumping into a door, but it wouldn't open because it needed a different key (and keys unlock doors instantly instead of requiring you to go to the door, so there's probably no need to display the key onscreen).
I'd use a matching colour for the padlock, so that you don't need a lemon-coloured key to unlock a pink lock.
– The pumpkin has an exclamation point next to him. At first, I thought it's a "NPC" and you're supposed to talk to it… well, you're not.
– The number of jams you have can go below zero when you die (and probably shouldn't).
– The arrow keys move the entire page. See here for the fix:
https://www.newgrounds.com/wiki/developer-resources/unity3d-webgl-support#wiki_toc_3
I think fixing the double jump's responsivity is the most important change to make, the rest of the game is quite good.