se supone que tengo que subir pisos pero cómo? no entendí mucho la verdad
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Wurst Comes to Worst
Porklike is a classic, turn-based Roguelike with minimalist lo-fi aesthetic. Enter the tower of Wurstlord. Can you make it to the top and steal his legendary Kielbasa? 9 floors of dangerous traps and enemies await you. Only if you move carefully and master your character's abilities will you become the champion of Porklike.
The game is controlled with a Keyboard. On mobile devices an on-screen controller will show up.
Making Of
Porklike was written and designed by Krystian Majewski, an Independent Developer and the host of the Lazy Devs Academy video channel.
The music was composed by Sebastian Haßler, a music composer for film, TV and videogames.
The environment art and some characters were inspired by the work of the pixel artist @pixelartm and used with their permission.
The artwork of the enemies was inspired by the work of the pixel artist @kirai_s and used with their permission.
The game is written entirely in Pico-8.
Porklike was created as part of a video tutorial series. If you want to make your own Roguelike, please check it out:
se supone que tengo que subir pisos pero cómo? no entendí mucho la verdad
Very fun
I really like the old style here and the top view is nice fun and simple makes this a fun game So first off this was a decent representation of your ideas and fun you put into this, You have established a good submission here with this entry and with a good and positive attitude and good direction you really have brought out the good in this, fun and simple makes this a fun game
~X~
Decent game if i had more time i think i could get better but it was kinda hard
The controls are really weird, I wasted a skill because I thought I could cancel with X which does cancel the inventory menu. It's also very cryptic how to use abilities in this game.
O jogo é divertido