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SPACEWYRMS

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SPACEWYRMS is a game about climbing around in space. You are a humble WYRM just passing through an asteroid belt that happens to also be the home of a swarm of angry orange dots. Oh well, you'll just dodge them and climb on.


Climb through grass, rocks and traffic, dodge angry orange balls, and even........


GO TO HELL???


in


SPACEWYRMS

https://discord.gg/ThzxEX

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Interesting little game. It could use a lot of polish, but it's pretty nice.

The concept of this game is that you are a worm moving through a series of celestial bodies to reach a goal. You move by alternating between the worm's head and the worm's tail. The worm's currently active part follows your mouse, and everytime you click, the worm adheres to whatever it is touching and the part of the worm you control alternates. This mechanic of alternating between head and tail in quick succession is pretty fun, and makes for some really interesting challenges, as the sun slowly engulfs everything in its path and you need to be extra fast.

With that said, I feel like the difficulty curve not so much rises, as it basically catapults when we reach the city levels. It also doesn't help that the hitbox in some of the buses seems extremely off. Still fun, but not knowing where to land the worm's head on a floating bus is frustrating.

Also, I feel like it's oftentimes impossible to deliberately dodge the little sunlets that come at you from random parts of the levels. Not sure if dodging small projectiles was a very good addition to this game, given how slow its movement mechanics can be.

The presentation is basic, but that's okay, it's not even being factored into the equation. It's just as detailed as it needs to be. I do like the sheer variety in level themes, though. I'd like some HUD to tell us how much health we still have after we get hit, though.

Fun for 20-30 seconds. Now I know how an inch worm feels if it was forced to crawl on your balls all day. So enlightening.

MDEV0 responds:

epic gamer does the wacky uncharacteristic thing

Nice, goofy little game! It was a bit frustrating though. My mouse would end up outside of the screen a lot as I was swinging around and that made me unable to click, usually ending up dying. I didn't like how the levels seemed to be randomly generated: it could lead to levels being really, really hard or way too easy at times. Also, I'm a bit torn on the orange balls. I like the big orange ball that chases you at the start: that feels like a natural bit of tension that forces you to try and complete the level as fast as possible, and I feel if he catches you, you should die immediately. The tiny orange balls flying all over the place seem too random and haphazard to be able to deal with effectively: feels like you just get screwed by them by chance and have to take your lumps as you can't dodge. I did make it all the way, however, and did enjoy the weirdness of this game, so kudos for this.

Terrible game. The controls barely work, the orange guys move way too fast, and the planets are too far apart.

MDEV0 responds:

I am sorry you didn't enjoy my game, on the "planets are too far" aspect, it's likely you needed to move closer to them on the planet you are on, but there is a chance it glitched and was actually too far. Could you dm me a screenshot of the problem?

I think its slightly buggy. Sometimes the end of the worm doesn't attach on clicking(when it is clearly touching the surface). Idk if its only me? But Overall enjoyable, and Innovative!

Credits & Info

Views
3,683
Faves:
16
Votes
149
Score
3.11 / 5.00

Uploaded
Feb 24, 2020
10:25 PM EST
Software
  • Unity