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Stay Afloat

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UPDATE #1:


(Feb. 16 2020)


NOTE: We changed the name from Pirate Plug to Stay Afloat. We thought that made a much better name that could not have other unintended meanings.


Thanks to your feedback, we determined and solved the issue regarding the P1 movement input - P1 should now be more useful than a brick! Turns out it had nothing to do with the WebGL build itself, rather it was a silly error on my part as the programmer.


As well, we made the following improvements:

  • We implemented the UI, including a Main Menu and Pause Menu (see controls below for pausing). We just need to add in the art and animations for them so that they don't look too ugly.
  • We combined the "carry item" and "perform action" functions into one button. Dropping items remains the same as before. The controls should be at least slightly better now! See the description below for the updated controls.
  • We replaced the placeholder rectangles with their actual art and assets. Now the work bench, planks, and background waves look as they should!
  • Various other bug fixes.


Please try it out and let us know what you think of our first update!


__________________________________________________________


This is our entry for the Global Game Jam of 2020, with the theme: "REPAIRING".

In this 2-player coop game, two pirates must keep their sinking ship afloat for a duration of time, while leaks constantly keep appearing at the base.

One player must build planks and use them to plug the holes. The other must take out the water that fills the ship using a bucket. The less water that there is in the ship, the faster you may be able to win!

Controls:

Xbox (the preferred way to play):

  • Analog stick - movement
  • A - Jump
  • Down + A - descend from platforms
  • B - action, which includes:
  • Carrying items (i.e. bucket and plank)
  • Filling up water when carrying the bucket in water (press and hold)
  • Dumping water out near the left/right sides of the top deck of the ship when carrying bucket
  • Building a plank near the workstation on the top deck (press and hold)
  • Plugging in leak when carrying a plank
  • X - drop item
  • Start - pause/resume

Keyboard:

Player 1:

  • WASD - movement (without the W)
  • Space - Jump
  • S + Space - descend from platforms
  • Left Shift - action/carry item (see above in xbox controls for more info)
  • F - drop item (see above in xbox controls for more info)
  • P - pause/resume

Player 2:

  • Arrow keys - movement (without the up arrow)
  • Keypad 0 - Jump
  • down + Keypad 0 - descend from platforms
  • Right Shift - action/carry item (see above in xbox controls for more info)
  • Right Ctrl - drop item (see above in xbox controls for more info)
  • P - pause/resume

Win conditions:

  • When the ship on the meter at the top reaches the treasure chest

Lose conditions:

  • If either player jumps overboard
  • If the ship is fully submerged in water

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Only player 2 works. Player 1 can't move right or left

Edit. Working fine now

gamecoder95 responds:

I haven't checked on the game since I uploaded it, and I had no idea this would happen. When testing on our desktop build, all the controls worked. We are currently updating this demo to improve it, and we will have that issue fixed on our next update.

Thank you for pointing out the issue!

EDIT: we have fixed the issue in our latest update. Please check it out and let us know what you think!

Player 1 simply did not move left or right at all for me, leaving it doing nothing but jumping uselessly. The game was half-playable using Player 2 to attempt to empty the ship, but seeing as the one character can't really do that and attempt to repair holes at the same time, overall I don't think it's possible to win without Player 1. Also, I realize that the Xbox controls were likely the priority, but I played using a keyboard and the controls were not intuitive at all; I've never seen a game that used a keypad button for platform controls before. However, what I was able to play seemed fun. I think it would be an enjoyable two player game if Player 1 could move.

Edit post Update #1 (Feb. 17 2020): Now that both Players are able to move, the game is very fun to play. I liked the new added details like the workbench. The graphics are cute. I also like the new name. I did still have issues with buttons not working sometimes, such as holding the S button to descend but the character still jumping instead, and holding an action button but not getting any result from it. I think most of my issues in that direction might be a limit of the keyboard, not allowing for more than two or three buttons to work at a time, so I'm not sure there's anything to be done for it. I also had some issues with the workbench and planks: sometimes pressing the action button wouldn't pick up a plank and would just work on the workbench instead. The controls for Player 2 are still odd, but it was better once I got used to them, and I can't think of any other controls that would work for the arrow keys. Overall, I did enjoy playing the game!

gamecoder95 responds:

Thank you for trying out the game and for your detailed response! As many others pointed out, Player 1 can't move left and right for some reason - this was completely unexpected as all the controls worked in our desktop build. It seems that there is an issue particularly with the web build that prevents "A" and "D" from functioning.

The Xbox controls were indeed the priority as it was the easiest and quickest way to have an enjoyable experience considering that it was a game jam game. You are correct in that the controls are not intuitive - this will be slightly fixed in our update. We wanted to space out the keyboard controls such that both players have sufficient hand room on the same keyboard - hence the use of Keypad 0 as P2's jump button. If you have suggestions for improving the keyboard controls, please let me know - I will consider trying them out and improving them,

Thank you once again for playing, and keep on the lookout for our next update!

EDIT: we have fixed the issue with P1 not being able to move in our latest update. Please check it out and let us know what you think!

EDIT 2: (man newgrounds should have a comment thread feature or something) thank you for your kind words and feedback! I'm happy you enjoyed it as well! Regarding your comments: I noticed that issue with the difficulty to descend platforms with keyboard controls - I have no idea how to fix this, unfortunately. It seems to work when you hold down first for a while, and then press jump. As for the plank and workstation, you have to be right next to a plank/object for the game to prioritize picking it up over doing another action.

Thank you once again for your feedback and for enjoying the game!

this game is a brick

gamecoder95 responds:

I haven't checked on the game since I uploaded it, and I had no idea this would happen. When testing on our desktop build, all the controls worked. We are currently updating this demo to improve it, and we will have that issue fixed on our next update.

Thank you for pointing out the issue!

EDIT: we have fixed the issue in our latest update. Please check it out and let us know what you think!

"press a to continue" is not working to

gamecoder95 responds:

I understand that there are currently issues with the game (as pointed out by other comments), but you're the first to mention this issue. Are you pressing "A" on an Xbox controller or the "A" key on the keyboard?

As this game was made with Xbox controls as a priority, we assigned keyboard button equivalents to the Xbox controls - please see the game's description. You should either press Space (P1 "A") or Right Shift (P2 "A").

Please let me know if you still have issues afterward. Otherwise, we're going to be updating the game soon, fixing most of the issues this first build had.

EDIT: we have fixed the P1 lack of movement issue in our latest update. Please check it out and let us know what you think! The issue you mentioned should also be solved.

this game is broken you can only move one guy

gamecoder95 responds:

I haven't checked on the game since I uploaded it, and I had no idea this would happen. When testing on our desktop build, all the controls worked. We are currently updating this demo to improve it, and we will have that issue fixed on our next update.

Thank you for pointing out the issue!

EDIT: we have fixed the issue in our latest update. Please check it out and let us know what you think!

Credits & Info

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Faves:
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Score
2.61 / 5.00

Uploaded
Feb 9, 2020
12:10 PM EST