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Dr. John Black Smith

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Author Comments

You're a Dr. in Smithing by the Medieval Institute of Technology, but the business has not been very good lately. Are you getting rusty or is the clients that are getting more blunt with their feedback about your work? Those folks sure have a sharp tongue!

The local adventurers request your services to battle the creature that has been attacking this town. To repair the swords, first heat them with the furnace (sword must glow red), then hit them with your hammer "just right".

Game created for #GGJ20.

Jam Site: 

MediaMonks BA

Jam year: 




Gonzalo Ares Villafañe


Franco Ares Villafañe

Lorena Weder

Omar Hezi

Game design

Manuel Tozy Carazo

Music and SFX

Drop Music Branding

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Sounds 4/5
Music suits the game's atmosphere pretty well, the "character's voicelines" is quite funny and harmonize with the BGM

Graphic 3/5
I love that it was simple and neat

Gameplay 2/5
-No Tutorial well you can argue the gameplay was simplistic enough that it doesn't need a tutorial but my first run of the game I didn't know you can use the fire and there's a gold quota to keep playing

-Quite repetitive

-Neat ending, I love that it leaves a message to the player

The idea of the game itself is interesting and the mechanics are simple enough for the game to be played and understood fast. The art is really good and the music and sound work really well with the game. But it needs work communicating those mechanics to the player, and sometimes the feedback regarding the state of the weapons or how many blows they need can be confusing. I didn't knew that i could burn the sword until my second session. The speed of the hammer seems random and the messages of the clients don't seem to be relevant regarding of what i have to do with their weapon, since i'm doing the same actions, just with more perfectionism in mind regarding on what state they came in, without much variation.

Overall, is a solid jam game and it has potential to improve a lot more. If it happens to be revisited, take a look on the communication of the mechanics, make better use of the messages of the clients and, finally, add more variety regarding on what to do with the weapons.

Good music.. neat concept.. funny sounding 'dialect'.. but so very repetitive, bored out of my mind in a few minutes. Which is longer then most jam games. So, good job, I think.

its pretty hard but its fun

Pretty decent, love the artstyle and the sound design, and the gameplay is easy enough to grasp. However, the speed of the bar on the Hammer Meter seems to be completely arbitrary, and sometimes is near impossible to actually get right in the green.

Credits & Info

3.29 / 5.00

Feb 7, 2020
8:27 PM EST
  • Photoshop
  • Unity