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Spell Guardian

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Play as Spell Guardian of wizard Order. Go in pursuit of the dreadful necromancer Waldemar and return back the spells that he stole! Get through the abandoned dungeon full of traps and revived skeletons. Collect magic crystals and upgrade your abilities to succeed. Explore secrets of the dungeon to find something that can help you on your mission.


Custom Control Scheme is available! If the control troubles didn't allow you to have fun it is the time to come back!


CREDITS:

Game created by IceDrumGames

Stay tuned for news on my Twitter - www.twitter.com/ice_drum_games

MUSIC BY:

Jesse Myers (Twitter - www.twitter.com/leit_motive , Website - www.jessemyers.net)

RandomMind (OpenGameArt - www.opengameart.org/users/randommind)

Michael Klier (OpenGameArt - www.opengameart.org/users/michael-klier)

Juhani Junkala (OpenGameArt - www.opengameart.org/users/subspaceaudio)

SOUND EFFECTS BY:

Jesse Myers

Jesus Lastra (OpenGameArt - www.opengameart.org/users/jalastram)

KIIRA (OpenGameArt - www.opengameart.org/users/the-chayed)

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You need to actually say what the controlls are. Not just "press dash button to dash" because I don't know what the "dash button" is.

Very cool game! Once you get upgraded and such, its a lot of fun blasting, dashing, slicing, and jumping your way through the dungeon! Feels good to chain together the different types of moves you can do. Learning how to do those moves at the start, however, can be difficult. I feel like the game has too many buttons at the moment, and could stand to condense them (for example, you could get rid of the interact key and instead use up/down as interact, which gels with the way the game uses arrows over interactable objects). The game also does not help with teaching you controls: press jump to jump doesn't tell me what key to press, haha! Sword also feels way too weak: I feel like the sword should have one more point of damage to be able to one hit basic enemies instead of two-hitting them, as it deserves that since its a much more riskier weapon than the staff to use since you gotta get so close. Really love this game: felt great finding all the secrets and loved the boss fights and everything about this was so awesome (its just that learning the controls is a pain at the start!)

EDIT: Made it all the way to the end! Last few levels were rough, but I liked the challenge! Final boss was a lot of fun; felt like the attacks it had were good to fight against, and they had some good touches, like how the fire pillar doesn't do damage immediately, which lets you time a last second dodge to look cool. All in all, a great experience!

IceDrumGames responds:

Thank's man! Glad you liked it. Just watched you twitch channel. I agree with you about all things you mentioned. Sword was pretty hard to balance but it's good in the fights against flying skeletons. I released the game with the button description in the tutorial. But than I added the custom controls because I was tired of different players with different control schemes. I had some programming problems with the description so there is "Jump" to jump tutorial. I agree that it is not good.
P.S. You finished in two rooms before the final boss :)
Thank you for your reviews!

The game is fun. But please add in a tutorial text for what kind of key you need to press. For example "use dash to dash" It pissed me off trying to find the right key for dashing. It just ruined the flow of gameplay for a new player

Overall I love the dash mechanics. Enjoying the game because it's challenging. You get to experiment and play around with the double jump and dash mechanics while in combat or doing platforming at the same time

Tip: You need to fully upgrade your sword in order to beat the final boss. And spam your ultimate when the boss summoned his minion. The sword is best weapon for crowd control

Great Game, Good Music And Such, Only Issue Is That The Game Doesn't Tell You What The Controls Are As They Show Up.

Look I understand that you can change the contorl scheme, but your game does literally nothing to explain the default controls. This makes it difficult to jump in to the game and have fun. Even posting the default controls in the description would have saved this weird grief.

This seems like a fun game, but by the time it told me "use dash to dash" I was fed up. It had already told me to use "heal" to heal and then some. Scrambling to figure out controls isn't gameplay. That being said, again it seems fun. The platforming felt tight and the environment and set up were solid. I've seen far worse, but the control complexity and lack of an explanation hurt it here.

Credits & Info

Views
6,955
Faves:
31
Votes
159
Score
3.19 / 5.00

Uploaded
Feb 1, 2020
9:25 AM EST
Software
  • Unity